Virtual Worlds, Real Money: Security and Privacy in Massively-Multiplayer Online Games and Social and Corporate Virtual Worlds

Citation
European Network and Information Security Agency, Virtual Worlds, Real Money: Security and Privacy in Massively-Multiplayer Online Games and Social and Corporate Virtual Worlds (Oct. 28, 2008) (full-text).

Overview
This report describes MMOGs/VM risks and others, including privacy risks in MMOs, in-game access-control vulnerabilities, scripting vulnerabilities, denial of service, spam and threats to minors, before making a number of recommendations on how to remedy them.