Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits. Anti-spam check. Do not fill this in!== Overview == Millions of organizations and individuals connected to the [[Internet]] provide an ever-expanding universe of [[digital content]] to [[end user]]s. Commercial entities and other organizations provide a large portion of such [[content]], but individuals are increasingly contributing [[content]] to the [[Internet]] for personal, social, and creative purposes.<ref> Popular examples include: Blogger.com ([[Web log]]s); [[flickr]].com ([[photo]] sharing); [[YouTube]].com ([[audio sharing|audio]] and [[video sharing]]); and [[MySpace]].com ([[social networking]] pages, [[Web log]]s, [[photo]] sharing, [[audio sharing|audio]] and [[video sharing]]s).</ref> '''Content providers''' (also called '''edge providers''') use various methods to distribute their offerings over the [[Internet]]. Smaller organizations and individuals typically lease space on a shared or dedicated [[computer server]] from a specialized company that provides a connection to the [[Internet]], typically through a negotiated [[agreement]] with a [[Internet backbone provider|backbone provider]].<ref>''See, e.g.,'' [http://www.thehostingchart.com TheHostingChart.]</ref> Large companies may build their own [[server farm]]s with direct access to an [[Internet backbone]]. Some companies also provide [[website]]s where users can [[post]] self-generated [[content]], such as [[photo]]s, [[blog]]s, [[social networking]] pages, and [[audio]] and [[video]] [[file]]s, while the companies themselves manage the [[website|site]]’s underlying technical aspects. Increasingly, content providers are also copying their [[content]] to multiple [[computer server]]s distributed around the world, a technique called [[local caching]] or [[mirroring]]. This practice allows [[data]] to be [[transmit]]ted to [[end user]]s more quickly, over a shorter physical distance, and using fewer [[router]]s. This strategy, in turn, generally decreases the potential for [[transmission]] problems such as the delay or dropping of [[data packet]]s. The [[Internet]] allows content providers to [[transmit]] cheaply an expanding array of [[content]], such as [[music]] and [[video]] [[download]]s. Originally, most [[Web]] [[content]] consisted of static [[text]] and [[graphic]]s [[file]]s that could be viewed graphically using a basic [[Web browser]] and a [[narrowband]] connection. Some of the newest [[content]], however, are time-sensitive, bandwidth-intensive, or both. [[VoIP]], for example, is sensitive to both “[[latency]]” — the amount of time it takes a [[data packet]] to travel from source to destination — and “[[jitter]]” — on-again, off-again delay associated with bursts of [[data traffic]].<ref> Marjory S. Blumenthal & David D. Clark, ''Rethinking the Design of the Internet: The End-to-End Arguments vs. the Brave New World,'' 1 ACM Transactions Internet Tech. 72-73 (2001); [http://www.ipmall.info/hosted_resources/crs/RL33496_060629.pdf Charles B. Goldfarb, Access to Broadband Networks: Congressional Research Services Report to Congress] 2-3 & n.4 (2006).</ref> [[High-resolution video]] [[file]]s and [[streaming video]] [[application]]s are examples of [[bandwidth]]-intensive [[content]] and [[application]]s that some observers suggest are already challenging the [[Internet]]’s capacity.<ref>''See, e.g., Goldfarb,'' at 3-4.</ref> Summary: Please note that all contributions to the The IT Law Wiki are considered to be released under the CC-BY-SA Cancel Editing help (opens in new window) Retrieved from "https://itlaw.wikia.org/wiki/Content_provider"