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== Overview ==
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'''Streaming''' is a method of [[data]] delivery and [[playback]] used on the [[World Wide Web]]. Prior to streaming, [[audio]], [[video]] and [[multimedia]] [[file]]s that were included in [[World Wide Web]] [[web page|pages]] were [[download]]ed from the [[server|server computer]] as part of the [[Web page]] and played by the client [[computer]] when the [[download]] was complete. For example, if a [[Web page]] included a large video [[file]], the client [[computer]] would [[download]] the entire [[file]] before playing it. The [[download]] process could take a very long time, which of course, makes for a slow [[browsing]] experience.
   
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Streaming, in contrast to [[download]]ing, allows the [[real-time]] playing of a [[work]] through a constant [[link]] maintained between the provider’s [[server]] and the [[client]]. A replay is not possible without streaming the work again.
'''Streaming''' is a method of [[data]] delivery and playback used on the [[World Wide Web]]. Prior to streaming, audio, video and multimedia [[file]]s that were included in [[World Wide Web]] [[web page|pages]] were [[download]]ed from the [[server|server computer]] as part of the [[Web page]] and played by the client [[computer]] when the [[download]] was complete. For example, if a [[Web page]] included a large video [[file]], the client [[computer]] would [[download]] the entire [[file]] before playing it. The [[download]] process could take a very long time, which of course, makes for a slow [[browsing]] experience.
 
   
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== Streaming technology ==
Streaming technology permits sequential [[download]]ing of the essential parts of a media file necessary to begin playback, followed by a stream of the [[data]] to permit the [[file]] to continue to completion. In the case of the video file mentioned above, playback could begin shortly after beginning the [[download]], and the playback could continue for so long as the [[download]] process continues. The use of streaming permits media delivery on the [[World Wide Web]] that simulates radio or television broadcasts.
 
   
 
Streaming technology permits sequential [[download]]ing of the essential parts of a media file necessary to begin [[playback]], followed by a stream of the [[data]] to permit the [[file]] to continue to completion. In the case of the video file mentioned above, [[playback]] could begin shortly after beginning the [[download]], and the playback could continue for so long as the [[download]] process continues. The use of streaming permits media delivery on the [[World Wide Web]] that simulates radio or television broadcasts.
Almost all streaming technology formats require at least two components, special [[software]] to convert a standard video, audio or multimedia computer [[file]] into a streaming format and special [[software]] at the client [[computer]] to permit playback of the formatted [[file]]. Some streaming technology formats also require special [[software]] for the [[server]] [[computer]] to deliver the streaming [[data]].
 
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Almost all streaming technology formats require at least two components, special [[software]] to convert a standard [[video]], [[audio]] or [[multimedia]] [[computer file]] into a streaming format and special [[software]] at the [[client]] [[computer]] to permit playback of the formatted [[file]]. Some streaming technology formats also require special [[software]] for the [[server]] [[computer]] to deliver the streaming [[data]].
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== Licensing streaming technology ==
   
 
[[license|Licensing]] schemes for streaming technology formats vary. Almost all streaming [[software]] companies distribute the client [[software|computer software]] necessary to playback streaming [[data]] (the “player” [[software]]) without charge. Some companies [[license]] the [[software]] required to create the streaming [[file]]s for a fixed fee, and other companies [[license]] the [[software]] necessary to enable the [[server computer]]s to deliver streaming [[data]] for a usage based fee (based upon the number of simultaneous streams that the [[server]] may transmit to client [[computer]]s).
 
[[license|Licensing]] schemes for streaming technology formats vary. Almost all streaming [[software]] companies distribute the client [[software|computer software]] necessary to playback streaming [[data]] (the “player” [[software]]) without charge. Some companies [[license]] the [[software]] required to create the streaming [[file]]s for a fixed fee, and other companies [[license]] the [[software]] necessary to enable the [[server computer]]s to deliver streaming [[data]] for a usage based fee (based upon the number of simultaneous streams that the [[server]] may transmit to client [[computer]]s).
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== See also ==
 
== See also ==
   
[[Online streaming]]
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* [[Online streaming]]
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* [[Streaming media]]
 
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* [[Streaming media player]]
 
[[Category:Technology]]
 
[[Category:Technology]]
 
[[Category:Internet]]
 
[[Category:Internet]]
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[[Category:Copyright]]

Latest revision as of 16:35, 5 May 2020

Overview

Streaming is a method of data delivery and playback used on the World Wide Web. Prior to streaming, audio, video and multimedia files that were included in World Wide Web pages were downloaded from the server computer as part of the Web page and played by the client computer when the download was complete. For example, if a Web page included a large video file, the client computer would download the entire file before playing it. The download process could take a very long time, which of course, makes for a slow browsing experience.

Streaming, in contrast to downloading, allows the real-time playing of a work through a constant link maintained between the provider’s server and the client. A replay is not possible without streaming the work again.

Streaming technology

Streaming technology permits sequential downloading of the essential parts of a media file necessary to begin playback, followed by a stream of the data to permit the file to continue to completion. In the case of the video file mentioned above, playback could begin shortly after beginning the download, and the playback could continue for so long as the download process continues. The use of streaming permits media delivery on the World Wide Web that simulates radio or television broadcasts.

Almost all streaming technology formats require at least two components, special software to convert a standard video, audio or multimedia computer file into a streaming format and special software at the client computer to permit playback of the formatted file. Some streaming technology formats also require special software for the server computer to deliver the streaming data.

Licensing streaming technology

Licensing schemes for streaming technology formats vary. Almost all streaming software companies distribute the client computer software necessary to playback streaming data (the “player” software) without charge. Some companies license the software required to create the streaming files for a fixed fee, and other companies license the software necessary to enable the server computers to deliver streaming data for a usage based fee (based upon the number of simultaneous streams that the server may transmit to client computers).

See also